Searched refs:mColorTargets (Results 1 – 4 of 4) sorted by relevance
33 mColorTargets = new DrvAllocation*[mColorTargetsCount]; in RsdFrameBufferObj()35 mColorTargets[i] = 0; in RsdFrameBufferObj()45 delete [] mColorTargets; in ~RsdFrameBufferObj()93 if (mColorTargets[i] != nullptr) { in setColorAttachment()94 if (mColorTargets[i]->textureID) { in setColorAttachment()96 GL_TEXTURE_2D, mColorTargets[i]->textureID, 0); in setColorAttachment()99 GL_RENDERBUFFER, mColorTargets[i]->renderTargetID); in setColorAttachment()117 if (mColorTargets[i] != nullptr) { in renderToFramebuffer()128 if(mColorTargets[0] && mColorTargets[0]->wnd) { in setActive()129 rsdGLSetInternalSurface(rsc, mColorTargets[0]->wnd); in setActive()
31 mColorTargets[index] = color; in setColorTarget()44 DrvAllocation **mColorTargets; variable
29 mColorTargets = new ObjectBaseRef<Allocation>[mHal.state.colorTargetsCount]; in FBOCache()35 delete[] mColorTargets; in ~FBOCache()57 mColorTargets[slot].set(a); in bindColorTarget()76 mColorTargets[i].set(nullptr); in resetAll()
56 ObjectBaseRef<Allocation> *mColorTargets;