Searched refs:mCubeScreen (Results 1 – 3 of 3) sorted by relevance
34 public TriData mCubeScreen; field in VrState50 mCubeScreen = new TriData(src.mCubeScreen); in clone()112 mCubeScreen = new TriData(src.mCubeScreen); // TODO I should not have to do new each time in copyData()
47 state.mCubeVolume.transform(m, state.mCubeScreen); in setupTriangles()55 scriptC_rasterize.set_index(state.mCubeScreen.mIndex); in rasterizeTriangles()56 scriptC_rasterize.set_vert(state.mCubeScreen.mVert); in rasterizeTriangles()
289 mState1.mCubeScreen = new TriData(mState1.mCubeVolume); in cut()290 mState1.mCubeScreen.scale(mState1.mVolume.mVoxelDim); in cut()296 mState1.mCubeScreen = new TriData(mState1.mCubeVolume); in resetCut()297 mState1.mCubeScreen.scale(mState1.mVolume.mVoxelDim); in resetCut()298 mState1.mTransform.look(looks[last_look], mState1.mCubeScreen, getWidth(), getHeight()); in resetCut()308 mState1.mCubeScreen = new TriData(mState1.mCubeVolume); in setVolume()309 mState1.mCubeScreen.scale(v.mVoxelDim); in setVolume()311 mState1.mTransform.look(ViewMatrix.DOWN_AT, mState1.mCubeScreen, getWidth(), getHeight()); in setVolume()