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Searched refs:mCurrentFrame (Results 1 – 2 of 2) sorted by relevance

/frameworks/opt/gamesdk/src/swappy/
DSwappy.cpp364 mCurrentFrame, in startFrameCallbacks()
440 ++mCurrentFrame; in wakeClient()
457 currentFrame = mCurrentFrame; in startFrame()
477 mWaitingCondition.wait(lock, [&]() { return mCurrentFrame >= frameNumber; }); in waitUntil()
483 const int32_t target = mCurrentFrame + 1; in waitOneFrame()
484 mWaitingCondition.wait(lock, [&]() { return mCurrentFrame >= target; }); in waitOneFrame()
DSwappy.h206 int32_t mCurrentFrame = 0; variable