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Searched refs:mCurrentFrameNumber (Results 1 – 14 of 14) sorted by relevance

/frameworks/base/core/java/android/hardware/camera2/legacy/
DRequestQueue.java38 private long mCurrentFrameNumber = 0; field in RequestQueue
82 mCurrentRepeatingFrameNumber = mCurrentFrameNumber + in getNext()
90 RequestQueueEntry ret = new RequestQueueEntry(next, mCurrentFrameNumber, queueEmptied); in getNext()
91 mCurrentFrameNumber += next.getNumberOfRequests(); in getNext()
163 long total = mCurrentFrameNumber; in calculateLastFrame()
/frameworks/native/services/surfaceflinger/
DBufferLayer.cpp345 mFrameEventHistory.addPreComposition(mCurrentFrameNumber, refreshStartTime); in onPreComposition()
362 mFrameEventHistory.addPostComposition(mCurrentFrameNumber, glDoneFence, presentFence, in onPostComposition()
371 mFlinger->mTimeStats->setDesiredTime(layerID, mCurrentFrameNumber, desiredPresentTime); in onPostComposition()
383 mFlinger->mTimeStats->setPresentFence(layerID, mCurrentFrameNumber, presentFence); in onPostComposition()
389 mFlinger->mTimeStats->setPresentTime(layerID, mCurrentFrameNumber, actualPresentTime); in onPostComposition()
528 if ((*point)->getFrameNumber() <= mCurrentFrameNumber) { in latchBuffer()
665 return mCurrentFrameNumber; in getHeadFrameNumber()
DBufferQueueLayer.cpp390 mPreviousFrameNumber = mCurrentFrameNumber; in updateFrameNumber()
391 mCurrentFrameNumber = mConsumer->getFrameNumber(); in updateFrameNumber()
395 mFrameEventHistory.addLatch(mCurrentFrameNumber, latchTime); in updateFrameNumber()
DBufferLayerConsumer.cpp66 mCurrentFrameNumber(0), in BufferLayerConsumer()
281 mCurrentFrameNumber = item.mFrameNumber; in updateAndReleaseLocked()
360 return mCurrentFrameNumber; in getFrameNumber()
DBufferLayerConsumer.h311 uint64_t mCurrentFrameNumber; variable
DBufferStateLayer.cpp590 mCurrentFrameNumber = mFrameNumber; in updateFrameNumber()
DLayer.h868 std::atomic<uint64_t> mCurrentFrameNumber{0};
DLayer.cpp604 if (point->getFrameNumber() <= mCurrentFrameNumber) { in addSyncPoint()
1969 layerInfo->set_curr_frame(mCurrentFrameNumber); in writeToProto()
/frameworks/base/libs/hwui/surfacetexture/
DSurfaceTexture.cpp47 , mCurrentFrameNumber(0) in SurfaceTexture()
72 , mCurrentFrameNumber(0) in SurfaceTexture()
416 return mCurrentFrameNumber; in getFrameNumber()
DSurfaceTexture.h378 uint64_t mCurrentFrameNumber; variable
DImageConsumer.cpp278 st.mCurrentFrameNumber = item.mFrameNumber; in dequeueImage()
DEGLConsumer.cpp315 st.mCurrentFrameNumber = item.mFrameNumber; in updateAndReleaseLocked()
/frameworks/native/libs/gui/
DGLConsumer.cpp113 mCurrentFrameNumber(0), in GLConsumer()
142 mCurrentFrameNumber(0), in GLConsumer()
449 mCurrentFrameNumber = item.mFrameNumber; in updateAndReleaseLocked()
803 return mCurrentFrameNumber; in getFrameNumber()
/frameworks/native/libs/gui/include/gui/
DGLConsumer.h418 uint64_t mCurrentFrameNumber; variable