Searched refs:mCurrentTexture (Results 1 – 8 of 8) sorted by relevance
/frameworks/native/libs/gui/ |
D | GLConsumer.cpp | 122 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT), in GLConsumer() 151 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT), in GLConsumer() 245 int buf = mCurrentTexture; in releaseTexImage() 273 mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; in releaseTexImage() 394 if (slot != mCurrentTexture) { in updateAndReleaseLocked() 408 mCurrentTexture, mCurrentTextureImage != nullptr ? in updateAndReleaseLocked() 418 if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { in updateAndReleaseLocked() 421 mCurrentTexture, mCurrentTextureImage->graphicBuffer(), in updateAndReleaseLocked() 422 mEglDisplay, mEglSlots[mCurrentTexture].mEglFence); in updateAndReleaseLocked() 430 pendingRelease->currentTexture = mCurrentTexture; in updateAndReleaseLocked() [all …]
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/frameworks/base/libs/hwui/surfacetexture/ |
D | EGLConsumer.cpp | 137 int buf = st.mCurrentTexture; in releaseTexImage() 163 st.mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; in releaseTexImage() 261 if (slot != st.mCurrentTexture) { in updateAndReleaseLocked() 275 "updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)", st.mCurrentTexture, in updateAndReleaseLocked() 285 if (st.mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { in updateAndReleaseLocked() 288 st.mCurrentTexture, mCurrentTextureImage->graphicBuffer(), mEglDisplay, in updateAndReleaseLocked() 289 mEglSlots[st.mCurrentTexture].mEglFence); in updateAndReleaseLocked() 297 pendingRelease->currentTexture = st.mCurrentTexture; in updateAndReleaseLocked() 300 pendingRelease->fence = mEglSlots[st.mCurrentTexture].mEglFence; in updateAndReleaseLocked() 306 st.mCurrentTexture = slot; in updateAndReleaseLocked() [all …]
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D | SurfaceTexture.cpp | 54 , mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT) in SurfaceTexture() 79 , mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT) in SurfaceTexture() 200 if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { in attachToContext() 202 mImageConsumer.onFreeBufferLocked(mCurrentTexture); in attachToContext() 218 if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { in attachToView() 220 mEGLConsumer.onFreeBufferLocked(mCurrentTexture); in attachToView() 266 if (needsRecompute && mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT) { in setFilteringEnabled() 270 if (needsRecompute && mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { in setFilteringEnabled() 277 sp<GraphicBuffer> buf = (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT) in computeCurrentTransformMatrixLocked() 279 : mSlots[mCurrentTexture].mGraphicBuffer; in computeCurrentTransformMatrixLocked() [all …]
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D | ImageConsumer.cpp | 197 int slot = st.mCurrentTexture; in dequeueImage() 226 if (st.mCurrentTexture != BufferItem::INVALID_BUFFER_SLOT) { in dequeueImage() 249 st.mCurrentTexture, st.mSlots[st.mCurrentTexture].mGraphicBuffer, releaseFence); in dequeueImage() 260 st.mCurrentTexture, st.mSlots[st.mCurrentTexture].mGraphicBuffer, display, in dequeueImage() 261 mImageSlots[st.mCurrentTexture].eglFence()); in dequeueImage() 270 st.mCurrentTexture = slot; in dequeueImage()
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D | SurfaceTexture.h | 423 int mCurrentTexture; variable
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/frameworks/native/services/surfaceflinger/ |
D | BufferLayerConsumer.cpp | 76 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT) { in BufferLayerConsumer() 176 auto slot = mPendingRelease.isPending ? mPendingRelease.currentTexture : mCurrentTexture; in setReleaseFence() 236 BLC_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)", mCurrentTexture, in updateAndReleaseLocked() 253 if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { in updateAndReleaseLocked() 256 releaseBufferLocked(mCurrentTexture, mCurrentTextureBuffer->graphicBuffer()); in updateAndReleaseLocked() 264 pendingRelease->currentTexture = mCurrentTexture; in updateAndReleaseLocked() 271 mCurrentTexture = slot; in updateAndReleaseLocked() 381 *outSlot = mCurrentTexture; in getCurrentBuffer() 449 if (slotIndex == mCurrentTexture) { in freeBufferLocked() 450 mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; in freeBufferLocked() [all …]
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D | BufferLayerConsumer.h | 348 int mCurrentTexture; variable
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/frameworks/native/libs/gui/include/gui/ |
D | GLConsumer.h | 489 int mCurrentTexture; variable
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