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Searched refs:mCurrentTextureBuffer (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/
DBufferLayerConsumer.cpp182 : mCurrentTextureBuffer->graphicBuffer(); in setReleaseFence()
237 (mCurrentTextureBuffer != nullptr && mCurrentTextureBuffer->graphicBuffer() != nullptr) in updateAndReleaseLocked()
238 ? mCurrentTextureBuffer->graphicBuffer()->handle in updateAndReleaseLocked()
256 releaseBufferLocked(mCurrentTexture, mCurrentTextureBuffer->graphicBuffer()); in updateAndReleaseLocked()
265 pendingRelease->graphicBuffer = mCurrentTextureBuffer->graphicBuffer(); in updateAndReleaseLocked()
272 mCurrentTextureBuffer = nextTextureBuffer; in updateAndReleaseLocked()
294 if (mCurrentTextureBuffer != nullptr && mCurrentTextureBuffer->graphicBuffer() != nullptr) { in bindTextureImageLocked()
295 return mRE.bindExternalTextureBuffer(mTexName, mCurrentTextureBuffer->graphicBuffer(), in bindTextureImageLocked()
316 if (needsRecompute && mCurrentTextureBuffer == nullptr) { in setFilteringEnabled()
320 if (needsRecompute && mCurrentTextureBuffer != nullptr) { in setFilteringEnabled()
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DBufferLayerConsumer.h272 std::shared_ptr<Image> mCurrentTextureBuffer; variable