Searched refs:mCurrentTextureBuffer (Results 1 – 2 of 2) sorted by relevance
182 : mCurrentTextureBuffer->graphicBuffer(); in setReleaseFence()237 (mCurrentTextureBuffer != nullptr && mCurrentTextureBuffer->graphicBuffer() != nullptr) in updateAndReleaseLocked()238 ? mCurrentTextureBuffer->graphicBuffer()->handle in updateAndReleaseLocked()256 releaseBufferLocked(mCurrentTexture, mCurrentTextureBuffer->graphicBuffer()); in updateAndReleaseLocked()265 pendingRelease->graphicBuffer = mCurrentTextureBuffer->graphicBuffer(); in updateAndReleaseLocked()272 mCurrentTextureBuffer = nextTextureBuffer; in updateAndReleaseLocked()294 if (mCurrentTextureBuffer != nullptr && mCurrentTextureBuffer->graphicBuffer() != nullptr) { in bindTextureImageLocked()295 return mRE.bindExternalTextureBuffer(mTexName, mCurrentTextureBuffer->graphicBuffer(), in bindTextureImageLocked()316 if (needsRecompute && mCurrentTextureBuffer == nullptr) { in setFilteringEnabled()320 if (needsRecompute && mCurrentTextureBuffer != nullptr) { in setFilteringEnabled()[all …]
272 std::shared_ptr<Image> mCurrentTextureBuffer; variable