Searched refs:mDirtyRegion (Results 1 – 4 of 4) sorted by relevance
96 mDirtyRegion = *dirty; in unionDirty()109 renderer.drawRect(mDirtyRegion.fLeft, mDirtyRegion.fTop, mDirtyRegion.fRight, in draw()110 mDirtyRegion.fBottom, paint); in draw()
84 SkRect mDirtyRegion; variable
743 if (mConnectedToCpu || mDirtyRegion.bounds() == Rect::INVALID_RECT) { in queueBuffer()769 for (auto rect : mDirtyRegion) { in queueBuffer()842 mDirtyRegion = Region::INVALID_REGION; in queueBuffer()1314 mDirtyRegion.clear(); in connect()1317 mDirtyRegion = Region::INVALID_REGION; in connect()1693 mDirtyRegion = Region::INVALID_REGION; in setSurfaceDamage()1697 mDirtyRegion.clear(); in setSurfaceDamage()1704 mDirtyRegion.orSelf(rect); in setSurfaceDamage()1815 const Region copyback(mDirtyRegion.subtract(newDirtyRegion)); in lock()1823 mDirtyRegion.clear(); in lock()[all …]
423 Region mDirtyRegion; variable