Searched refs:mDrawingState (Results 1 – 9 of 9) sorted by relevance
80 for (auto& handle : mDrawingState.callbackHandles) { in onLayerDisplayed()95 mDrawingState.callbackHandles); in releasePendingBuffer()97 mDrawingState.callbackHandles = {}; in releasePendingBuffer()508 for (auto& handle : mDrawingState.callbackHandles) { in updateTexImage()541 for (auto& handle : mDrawingState.callbackHandles) { in updateTexImage()
116 mDrawingState = mCurrentState; in Layer()649 const State& s(mDrawingState); in isSecure()915 mDrawingState = stateToCommit; in commitTransaction()1229 const State& s(mDrawingState); in isHiddenByPolicy()1235 auto zOrderRelativeOf = mDrawingState.zOrderRelativeOf.promote(); in isHiddenByPolicy()1620 return mDrawingState.z; in getZ()1625 const State& state = useDrawing ? mDrawingState : mCurrentState; in usingRelativeZ()1635 const State& state = useDrawing ? mDrawingState : mCurrentState; in makeTraversalList()1651 const State& childState = useDrawing ? child->mDrawingState : child->mCurrentState; in makeTraversalList()1738 const State& state = useDrawing ? mDrawingState : mCurrentState; in makeChildrenTraversalList()[all …]
692 mDrawingState = mCurrentState; in init()1291 mDrawingState.traverseInZOrder([&](Layer* layer) { in getLayerDebugInfo()1539 mDrawingState.displays.clear(); in resetDisplayState()1832 if (mDrawingState.colorMatrixChanged) { in calculateWorkingSet()1833 display->setColorTransform(mDrawingState.colorMatrix); in calculateWorkingSet()1874 mDrawingState.colorMatrixChanged = false; in calculateWorkingSet()1938 mDrawingState.traverseInZOrder([&](Layer* layer) { in preComposition()2052 mDrawingState.traverseInZOrder([&](Layer* layer) { in postComposition()2158 for (const auto& layer : mDrawingState.layersSortedByZ) { in computeLayerBounds()2193 mDrawingState.traverseInZOrder([&](Layer* layer) { in rebuildLayerStacks()[all …]
308 virtual bool isColorSpaceAgnostic() const { return mDrawingState.colorSpaceAgnostic; } in isColorSpaceAgnostic()617 inline const State& getDrawingState() const { return mDrawingState; } in getDrawingState()837 State mDrawingState; variable
167 mCurrentDataSpace = mDrawingState.dataspace; in commitTransaction()
278 LayerRejecter r(mDrawingState, getCurrentState(), recomputeVisibleRegions, in updateTexImage()
153 mFlinger->mDrawingState.traverseInZOrder([&](Layer* layer) { in prepareClientLayer()
960 State mDrawingState{LayerVector::StateSet::Drawing};
209 auto& mutableLayerDrawingState(sp<Layer> layer) { return layer->mDrawingState; } in mutableLayerDrawingState()212 layer->mDrawingState.sidebandStream = sidebandStream; in setLayerSidebandStream()324 auto& mutableDrawingState() { return mFlinger->mDrawingState; } in mutableDrawingState()