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Searched refs:mFenceTime (Results 1 – 10 of 10) sorted by relevance

/frameworks/native/libs/gui/tests/
DSurface_test.cpp791 mFenceTime(fenceMap.createFenceTimeForTest(mFence)) {} in FenceAndFenceTime()
793 std::shared_ptr<FenceTime> mFenceTime { nullptr }; member
943 fe.acquireFence = frame->mAcquireConsumer.mFenceTime; in dequeueAndQueue()
947 frame->mAcquireProducer.mFenceTime, in dequeueAndQueue()
948 frame->mAcquireConsumer.mFenceTime); in dequeueAndQueue()
979 oldFrame->mRefreshes[2].mGpuCompositionDone.mFenceTime : in addFrameEvents()
982 oldFrame->mRefreshes[2].mPresent.mFenceTime, in addFrameEvents()
991 newFrame->mRefreshes[0].mGpuCompositionDone.mFenceTime : in addFrameEvents()
997 std::shared_ptr<FenceTime>(oldFrame->mRelease.mFenceTime)); in addFrameEvents()
1000 newFrame->mRefreshes[0].mPresent.mFenceTime, in addFrameEvents()
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/frameworks/native/services/surfaceflinger/
DBufferQueueLayer.cpp137 return mQueueItems[0].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; in fenceHasSignaled()
212 mQueueItems[i].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; in getFrameNumber()
297 mQueueItems[i].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; in updateTexImage()
360 mQueueItems[0].mFenceTime); in updateTexImage()
DBufferLayerConsumer.cpp280 mCurrentFenceTime = item.mFenceTime; in updateAndReleaseLocked()
/frameworks/native/libs/gui/include/gui/
DBufferItem.h63 std::shared_ptr<FenceTime> mFenceTime{FenceTime::NO_FENCE};
/frameworks/base/libs/hwui/surfacetexture/
DImageConsumer.cpp277 st.mCurrentFenceTime = item.mFenceTime; in dequeueImage()
DEGLConsumer.cpp314 st.mCurrentFenceTime = item.mFenceTime; in updateAndReleaseLocked()
/frameworks/native/libs/gui/
DBufferItem.cpp216 mFenceTime = std::make_shared<FenceTime>(mFence); in unflatten()
DBufferQueueConsumer.cpp213 outBuffer->mFenceTime = FenceTime::NO_FENCE; in acquireBuffer()
DGLConsumer.cpp448 mCurrentFenceTime = item.mFenceTime; in updateAndReleaseLocked()
DBufferQueueProducer.cpp887 item.mFenceTime = acquireFenceTime; in queueBuffer()