Searched refs:mFenceTime (Results 1 – 10 of 10) sorted by relevance
791 mFenceTime(fenceMap.createFenceTimeForTest(mFence)) {} in FenceAndFenceTime()793 std::shared_ptr<FenceTime> mFenceTime { nullptr }; member943 fe.acquireFence = frame->mAcquireConsumer.mFenceTime; in dequeueAndQueue()947 frame->mAcquireProducer.mFenceTime, in dequeueAndQueue()948 frame->mAcquireConsumer.mFenceTime); in dequeueAndQueue()979 oldFrame->mRefreshes[2].mGpuCompositionDone.mFenceTime : in addFrameEvents()982 oldFrame->mRefreshes[2].mPresent.mFenceTime, in addFrameEvents()991 newFrame->mRefreshes[0].mGpuCompositionDone.mFenceTime : in addFrameEvents()997 std::shared_ptr<FenceTime>(oldFrame->mRelease.mFenceTime)); in addFrameEvents()1000 newFrame->mRefreshes[0].mPresent.mFenceTime, in addFrameEvents()[all …]
137 return mQueueItems[0].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; in fenceHasSignaled()212 mQueueItems[i].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; in getFrameNumber()297 mQueueItems[i].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; in updateTexImage()360 mQueueItems[0].mFenceTime); in updateTexImage()
280 mCurrentFenceTime = item.mFenceTime; in updateAndReleaseLocked()
63 std::shared_ptr<FenceTime> mFenceTime{FenceTime::NO_FENCE};
277 st.mCurrentFenceTime = item.mFenceTime; in dequeueImage()
314 st.mCurrentFenceTime = item.mFenceTime; in updateAndReleaseLocked()
216 mFenceTime = std::make_shared<FenceTime>(mFence); in unflatten()
213 outBuffer->mFenceTime = FenceTime::NO_FENCE; in acquireBuffer()
448 mCurrentFenceTime = item.mFenceTime; in updateAndReleaseLocked()
887 item.mFenceTime = acquireFenceTime; in queueBuffer()