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Searched refs:mFramesQueued (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.h252 uint64_t mFramesQueued GUARDED_BY(mMutex) = 0;
DGLESRenderEngine.cpp1461 const uint64_t frameNum = mFramesQueued++; in queueSync()
/frameworks/native/opengl/libs/EGL/
Degl_platform_entries.cpp1307 snprintf(name, sizeof(name), "kicked off frame %u", (unsigned int)thread.mFramesQueued); in queueSync()
1312 thread.mFramesQueued++; in queueSync()
1318 FrameCompletionThread() : mFramesQueued(0), mFramesCompleted(0) { in FrameCompletionThread()
1365 uint32_t mFramesQueued; member in android::FrameCompletionThread