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Searched refs:mGLConsumer (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/cmds/flatland/
DMain.cpp298 &mGLConsumer, &mSurface, &mTexName); in setUp()
333 mGLConsumer->abandon(); in tearDown()
336 mGLConsumer.clear(); in tearDown()
346 err = mGLConsumer->updateTexImage(); in prepareComposition()
356 return mComposer->compose(mTexName, mGLConsumer); in compose()
365 sp<GLConsumer> mGLConsumer; member in Layer
402 result = mGLHelper->createSurfaceTexture(w, h, &mGLConsumer, &mSurface, in setUp()
451 mGLConsumer->abandon(); in tearDown()
452 mGLConsumer.clear(); in tearDown()
476 sp<Fence> startFence = mGLConsumer->getCurrentFence(); in run()
[all …]
/frameworks/native/services/surfaceflinger/tests/
DVirtualDisplay_test.cpp36 mGLConsumer = new GLConsumer(consumer, GLConsumer::TEXTURE_EXTERNAL, true, false); in SetUp()
40 sp<GLConsumer> mGLConsumer; member in android::__anond3bf744f0111::VirtualDisplayTest