Searched refs:mGLConsumer (Results 1 – 2 of 2) sorted by relevance
/frameworks/native/cmds/flatland/ |
D | Main.cpp | 298 &mGLConsumer, &mSurface, &mTexName); in setUp() 333 mGLConsumer->abandon(); in tearDown() 336 mGLConsumer.clear(); in tearDown() 346 err = mGLConsumer->updateTexImage(); in prepareComposition() 356 return mComposer->compose(mTexName, mGLConsumer); in compose() 365 sp<GLConsumer> mGLConsumer; member in Layer 402 result = mGLHelper->createSurfaceTexture(w, h, &mGLConsumer, &mSurface, in setUp() 451 mGLConsumer->abandon(); in tearDown() 452 mGLConsumer.clear(); in tearDown() 476 sp<Fence> startFence = mGLConsumer->getCurrentFence(); in run() [all …]
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/frameworks/native/services/surfaceflinger/tests/ |
D | VirtualDisplay_test.cpp | 36 mGLConsumer = new GLConsumer(consumer, GLConsumer::TEXTURE_EXTERNAL, true, false); in SetUp() 40 sp<GLConsumer> mGLConsumer; member in android::__anond3bf744f0111::VirtualDisplayTest
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