Searched refs:mGLThread (Results 1 – 2 of 2) sorted by relevance
229 if (mGLThread != null) { in finalize()232 mGLThread.requestExitAndWait(); in finalize()360 mGLThread = new GLThread(mThisWeakRef); in setRenderer()361 mGLThread.start(); in setRenderer()495 mGLThread.setRenderMode(renderMode); in setRenderMode()506 return mGLThread.getRenderMode(); in getRenderMode()517 mGLThread.requestRender(); in requestRender()525 mGLThread.surfaceCreated(); in surfaceCreated()534 mGLThread.surfaceDestroyed(); in surfaceDestroyed()542 mGLThread.onWindowResize(w, h); in surfaceChanged()[all …]
47 private Thread mGLThread; field in SingleFrameTextureViewTestActivity69 if (mGLThread != null) { in stopGlThread()71 mGLThread.join(); in stopGlThread()72 mGLThread = null; in stopGlThread()80 mGLThread = new Thread() { in onSurfaceTextureAvailable()197 mGLThread.start(); in onSurfaceTextureAvailable()