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Searched refs:mImageSlots (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/surfacetexture/
DImageConsumer.cpp38 mImageSlots[slotIndex].clear(); in onFreeBufferLocked()
45 mImageSlots[item->mSlot].clear(); in onAcquireBufferLocked()
50 mImageSlots[buf].eglFence() = EGL_NO_SYNC_KHR; in onReleaseBufferLocked()
200 mImageSlots[slot].createIfNeeded(st.mSlots[slot].mGraphicBuffer, in dequeueImage()
202 return mImageSlots[slot].getImage(); in dequeueImage()
235 err = eglManager.createReleaseFence(st.mUseFenceSync, &mImageSlots[slot].eglFence(), in dequeueImage()
261 mImageSlots[st.mCurrentTexture].eglFence()); in dequeueImage()
282 mImageSlots[slot].createIfNeeded(st.mSlots[slot].mGraphicBuffer, item.mDataSpace, true, in dequeueImage()
284 return mImageSlots[slot].getImage(); in dequeueImage()
DImageConsumer.h117 ImageSlot mImageSlots[BufferQueueDefs::NUM_BUFFER_SLOTS]; variable