Searched refs:mInputDepthBuffers (Results 1 – 2 of 2) sorted by relevance
150 while (!mInputDepthBuffers.empty() && !mDepthBufferAcquired) { in compilePendingInputLocked()151 auto it = mInputDepthBuffers.begin(); in compilePendingInputLocked()160 mInputDepthBuffers.erase(it); in compilePendingInputLocked()176 mInputDepthBuffers.erase(it); in compilePendingInputLocked()676 mInputDepthBuffers.push_back(item.mTimestamp); in onFrameAvailable()
133 std::vector<int64_t> mInputDepthBuffers; variable