Searched refs:mInputJpegBuffers (Results 1 – 2 of 2) sorted by relevance
121 while (!mInputJpegBuffers.empty() && !mBlobBufferAcquired) { in compilePendingInputLocked()122 auto it = mInputJpegBuffers.begin(); in compilePendingInputLocked()131 mInputJpegBuffers.erase(it); in compilePendingInputLocked()147 mInputJpegBuffers.erase(it); in compilePendingInputLocked()667 mInputJpegBuffers.push_back(item.mTimestamp); in onFrameAvailable()
136 std::vector<int64_t> mInputJpegBuffers; variable