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Searched refs:mInstanceID (Results 1 – 4 of 4) sorted by relevance

/frameworks/wilhelm/src/itf/
DI3DGrouping.cpp39 unsigned id = thisObject->mInstanceID; in I3DGrouping_Set3DGroup()
111 unsigned mask = 1 << (InterfaceToIObject(thiz)->mInstanceID - 1); in I3DGrouping_deinit()
DIObject.cpp552 unsigned i = thiz->mInstanceID; in IObject_Destroy()
822 thiz->mInstanceID = i + 1; in IObject_Publish()
/frameworks/wilhelm/src/
Dlocks.cpp270 unsigned id = thiz->mInstanceID; in object_unlock_exclusive_attributes_()
Ditfstruct.h31 SLuint32 mInstanceID; // const for debugger and for RPC, 0 means unpublished member