Searched refs:mInterfaceStates (Results 1 – 6 of 6) sorted by relevance
38 SLuint8 *interfaceStateP = &thisObject->mInterfaceStates[index]; in HandleAdd()125 SLuint8 *interfaceStateP = &thisObject->mInterfaceStates[index]; in IDynamicInterfaceManagement_AddInterface()220 SLuint8 *interfaceStateP = &thisObject->mInterfaceStates[index]; in IDynamicInterfaceManagement_RemoveInterface()294 SLuint8 *interfaceStateP = &thisObject->mInterfaceStates[index]; in HandleResume()373 SLuint8 *interfaceStateP = &thisObject->mInterfaceStates[index]; in IDynamicInterfaceManagement_ResumeInterface()
357 switch (thiz->mInterfaceStates[index]) { in IObject_GetInterface()437 SLuint8 *interfaceStateP = thiz->mInterfaceStates; in Abort_internal()483 interfaceStateP = thiz->mInterfaceStates; in Abort_internal()584 SLuint8 *interfaceStateP = &thiz->mInterfaceStates[index]; in IObject_Destroy()
70 SLuint32 state = outputMix->mObject.mInterfaceStates[index]; in getEnableLevel()
104 SLuint8 *interfaceStateP = thiz->mObject.mInterfaceStates; in liCreateEngine()
42 switch (thiz->mInterfaceStates[index]) { in IsInterfaceInitialized()540 SLuint8 *interfaceStateP = thiz->mInterfaceStates; in construct()
62 SLuint8 mInterfaceStates[INTERFACES_Default]; // state of each of interface member