Searched refs:mIsDirty (Results 1 – 5 of 5) sorted by relevance
46 mInMutation(false), mIsDirty(false), mIsInitialized(false) in StateQueue()88 mIsDirty = true; in end()108 if (mIsDirty) { in push()153 mIsDirty = false; in push()
174 bool isDirty() const { return mIsDirty; } in isDirty()201 bool mIsDirty; // whether mutating state has been modified since last push variable
335 protected boolean mIsDirty = false; field in BackingStore.Backing397 mIsDirty = true; in markDirty()401 return mIsDirty; in isDirty()447 mIsDirty = false; in syncTo()528 mIsDirty = false; in syncTo()621 mIsDirty = false; in syncTo()743 mIsDirty = false; in syncTo()871 mIsDirty = false; in syncTo()
195 } else if (mIsDirty && hasSurface()) { in setStopped()324 mIsDirty = true; in prepareTree()458 mIsDirty = false; in draw()
232 bool mIsDirty = false; variable