Searched refs:mLevelCount (Results 1 – 1 of 1) sorted by relevance
77 protected int mLevelCount; // cache the value of mScaledBitmaps.length field in TiledImageRenderer204 mLevelCount = Math.max(0, Utils.ceilLog2( in calculateLevelCount()214 mLevelCount = levels; in calculateLevelCount()223 mLevelCount = 0; in notifyModelInvalidated()270 mLevel = Utils.clamp(Utils.floorLog2(1f / mScale), 0, mLevelCount); in layoutTiles()275 if (mLevel != mLevelCount) { in layoutTiles()288 fromLevel = Math.max(0, Math.min(fromLevel, mLevelCount - 2)); in layoutTiles()289 endLevel = Math.min(fromLevel + 2, mLevelCount); in layoutTiles()437 if (level != mLevelCount) { in draw()735 if (mTileLevel + 1 == mLevelCount) { in getParentTile()[all …]