Searched refs:mNewAnimators (Results 1 – 2 of 2) sorted by relevance
37 for_each(mNewAnimators.begin(), mNewAnimators.end(), detach); in ~AnimatorManager()46 mNewAnimators.emplace_back(animator.get()); in addAnimator()57 mNewAnimators.erase(std::remove(mNewAnimators.begin(), mNewAnimators.end(), animator), in removeAnimator()58 mNewAnimators.end()); in removeAnimator()70 if (mNewAnimators.size()) { in pushStaging()78 for (auto& anim : mNewAnimators) { in pushStaging()83 mNewAnimators.clear(); in pushStaging()164 for_each(mNewAnimators.begin(), mNewAnimators.end(), endStagingAnimator); in endAllStagingAnimators()165 mNewAnimators.clear(); in endAllStagingAnimators()
72 std::vector<sp<BaseRenderNodeAnimator> > mNewAnimators; variable