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Searched refs:mNextHandle (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DAnimationContext.cpp35 while (mCurrentFrameAnimations.mNextHandle) { in destroy()
36 AnimationHandle* current = mCurrentFrameAnimations.mNextHandle; in destroy()
39 LOG_ALWAYS_FATAL_IF(mCurrentFrameAnimations.mNextHandle == current, in destroy()
56 LOG_ALWAYS_FATAL_IF(mCurrentFrameAnimations.mNextHandle, in startFrame()
58 AnimationHandle* head = mNextFrameAnimations.mNextHandle; in startFrame()
60 mNextFrameAnimations.mNextHandle = nullptr; in startFrame()
61 mCurrentFrameAnimations.mNextHandle = head; in startFrame()
68 while (mCurrentFrameAnimations.mNextHandle) { in runRemainingAnimations()
69 AnimationHandle* current = mCurrentFrameAnimations.mNextHandle; in runRemainingAnimations()
73 LOG_ALWAYS_FATAL_IF(mCurrentFrameAnimations.mNextHandle == current, in runRemainingAnimations()
[all …]
DAnimationContext.h73 AnimationHandle* mNextHandle; variable
85 return mCurrentFrameAnimations.mNextHandle || mNextFrameAnimations.mNextHandle; in hasAnimations()
/frameworks/base/services/core/java/com/android/server/location/
DNanoAppStateManager.java59 private int mNextHandle = 0; field in NanoAppStateManager
118 int nanoAppHandle = mNextHandle; in addNanoAppInstance()
123 mNextHandle = (nanoAppHandle == Integer.MAX_VALUE) ? 0 : nanoAppHandle + 1; in addNanoAppInstance()