Searched refs:mNextHandle (Results 1 – 3 of 3) sorted by relevance
35 while (mCurrentFrameAnimations.mNextHandle) { in destroy()36 AnimationHandle* current = mCurrentFrameAnimations.mNextHandle; in destroy()39 LOG_ALWAYS_FATAL_IF(mCurrentFrameAnimations.mNextHandle == current, in destroy()56 LOG_ALWAYS_FATAL_IF(mCurrentFrameAnimations.mNextHandle, in startFrame()58 AnimationHandle* head = mNextFrameAnimations.mNextHandle; in startFrame()60 mNextFrameAnimations.mNextHandle = nullptr; in startFrame()61 mCurrentFrameAnimations.mNextHandle = head; in startFrame()68 while (mCurrentFrameAnimations.mNextHandle) { in runRemainingAnimations()69 AnimationHandle* current = mCurrentFrameAnimations.mNextHandle; in runRemainingAnimations()73 LOG_ALWAYS_FATAL_IF(mCurrentFrameAnimations.mNextHandle == current, in runRemainingAnimations()[all …]
73 AnimationHandle* mNextHandle; variable85 return mCurrentFrameAnimations.mNextHandle || mNextFrameAnimations.mNextHandle; in hasAnimations()
59 private int mNextHandle = 0; field in NanoAppStateManager118 int nanoAppHandle = mNextHandle; in addNanoAppInstance()123 mNextHandle = (nanoAppHandle == Integer.MAX_VALUE) ? 0 : nanoAppHandle + 1; in addNanoAppInstance()