Searched refs:mOpMode (Results 1 – 3 of 3) sorted by relevance
55 , mOpMode(OpMode::attachedToGL) { in SurfaceTexture()80 , mOpMode(OpMode::detached) { in SurfaceTexture()133 switch (mOpMode) { in acquireBufferLocked()170 if (mOpMode != OpMode::attachedToGL) { in detachFromContext()177 mOpMode = OpMode::detached; in detachFromContext()193 if (mOpMode != OpMode::detached) { in attachToContext()215 if (mOpMode == OpMode::detached) { in attachToView()216 mOpMode = OpMode::attachedToView; in attachToView()237 if (mOpMode == OpMode::attachedToView) { in detachFromView()238 mOpMode = OpMode::detached; in detachFromView()[all …]
129 if (st.mOpMode == SurfaceTexture::OpMode::attachedToGL) { in releaseTexImage()139 EGC_LOGV("releaseTexImage: (slot=%d, mOpMode=%d)", buf, (int)st.mOpMode); in releaseTexImage()143 if (st.mOpMode == SurfaceTexture::OpMode::attachedToGL) { in releaseTexImage()174 if (st.mOpMode == SurfaceTexture::OpMode::attachedToGL) { in releaseTexImage()232 if (st.mOpMode != SurfaceTexture::OpMode::attachedToGL) { in updateAndReleaseLocked()459 st.mOpMode = SurfaceTexture::OpMode::attachedToGL; in attachToContext()
435 OpMode mOpMode; variable