Searched refs:mOrientationVectors (Results 1 – 3 of 3) sorted by relevance
108 thiz->mOrientationVectors.mFront = front; in I3DMacroscopic_SetOrientationVectors()109 thiz->mOrientationVectors.mAbove = above; in I3DMacroscopic_SetOrientationVectors()110 thiz->mOrientationVectors.mUp = above; // wrong in I3DMacroscopic_SetOrientationVectors()164 SLVec3D front = thiz->mOrientationVectors.mFront; in I3DMacroscopic_GetOrientationVectors()165 SLVec3D up = thiz->mOrientationVectors.mUp; in I3DMacroscopic_GetOrientationVectors()221 memset(&thiz->mOrientationVectors, 0x55, sizeof(thiz->mOrientationVectors)); in I3DMacroscopic_init()222 thiz->mOrientationVectors.mFront.x = 0; in I3DMacroscopic_init()223 thiz->mOrientationVectors.mFront.y = 0; in I3DMacroscopic_init()224 thiz->mOrientationVectors.mFront.z = -1000; in I3DMacroscopic_init()225 thiz->mOrientationVectors.mUp.x = 0; in I3DMacroscopic_init()[all …]
176 thiz->mOrientationVectors.mFront = front; in I3DLocation_SetOrientationVectors()177 thiz->mOrientationVectors.mAbove = above; in I3DLocation_SetOrientationVectors()251 SLVec3D front = thiz->mOrientationVectors.mFront; in I3DLocation_GetOrientationVectors()252 SLVec3D up = thiz->mOrientationVectors.mUp; in I3DLocation_GetOrientationVectors()286 memset(&thiz->mOrientationVectors, 0x55, sizeof(thiz->mOrientationVectors)); in I3DLocation_init()
143 } mOrientationVectors; member168 } mOrientationVectors; member