Searched refs:mPlayTime (Results 1 – 5 of 5) sorted by relevance
47 , mPlayTime(0) {} in BaseRenderNodeAnimator()121 mPlayTime = (mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) in resolveStagingRequest()122 ? mPlayTime in resolveStagingRequest()128 mPlayTime = (mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) in resolveStagingRequest()129 ? mPlayTime in resolveStagingRequest()135 mPlayTime = 0; in resolveStagingRequest()144 mPlayTime = mPlayState == PlayState::Reversing ? 0 : mDuration; in resolveStagingRequest()174 nsecs_t currentPlayTime = mPlayTime; in pushStaging()187 bool changed = currentPlayTime != mPlayTime || prevFramePlayState != mStagingPlayState; in pushStaging()200 mStartTime = currentFrameTime - (mDuration - mPlayTime); in pushStaging()[all …]
155 nsecs_t mPlayTime; variable
1917 private long mPlayTime = -1;1920 mPlayTime = -1;1929 mPlayTime = Math.min(playTime, getTotalDuration() - mStartDelay);1931 mPlayTime = Math.max(0, mPlayTime);1941 if (mPlayTime >= 0) {1943 mPlayTime = getTotalDuration() - mStartDelay - mPlayTime;1950 return mPlayTime;1958 return getTotalDuration() - mStartDelay - mPlayTime;1960 return mPlayTime;1964 return mPlayTime != -1;
82 EAS_I32 mPlayTime; variable
902 Landroid/animation/AnimatorSet$SeekState;->mPlayTime:J