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Searched refs:mPointerGesture (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/
DInputReader.cpp4286 mPointerGesture.reset(); in reset()
5284 if (mPointerGesture.currentGestureMode == PointerGesture::FREEFORM) { in dispatchPointerGestures()
5285 mPointerController->setSpots(mPointerGesture.currentGestureCoords, in dispatchPointerGestures()
5286 mPointerGesture.currentGestureIdToIndex, in dispatchPointerGestures()
5287 mPointerGesture.currentGestureIdBits, in dispatchPointerGestures()
5295 switch (mPointerGesture.currentGestureMode) { in dispatchPointerGestures()
5299 && mPointerGesture.lastGestureMode == PointerGesture::FREEFORM) { in dispatchPointerGestures()
5331 bool down = mPointerGesture.currentGestureMode == PointerGesture::TAP in dispatchPointerGestures()
5332 || mPointerGesture.currentGestureMode == PointerGesture::TAP_DRAG in dispatchPointerGestures()
5333 || mPointerGesture.currentGestureMode == PointerGesture::BUTTON_CLICK_OR_DRAG in dispatchPointerGestures()
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DInputReader.h1549 } mPointerGesture; variable