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Searched refs:mPositionHandle (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/libs/gui/tests/
DTextureRenderer.cpp32 mPositionHandle(-1), mTexSamplerHandle(-1), mTexMatrixHandle(-1) { in TextureRenderer()
60 mPositionHandle = glGetAttribLocation(mPgm, "vPosition"); in SetUp()
62 ASSERT_NE(-1, mPositionHandle); in SetUp()
80 glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, in drawTexture()
83 glEnableVertexAttribArray(mPositionHandle); in drawTexture()
DTextureRenderer.h39 GLint mPositionHandle; variable
/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/
DSwarm.java66 private int mPositionHandle; field in Swarm
163 mPositionHandle = GLES20.glGetAttribLocation(mProgram, "a_Position"); in draw()
164 GLES20.glEnableVertexAttribArray(mPositionHandle); in draw()
166 …GLES20.glVertexAttribPointer(mPositionHandle, 3, GLES20.GL_FLOAT, false, vertexStride, vertexBuffe… in draw()
182 GLES20.glDisableVertexAttribArray(mPositionHandle); in draw()