Searched refs:mPreservedBuffer (Results 1 – 2 of 2) sorted by relevance
197 mPreservedBuffer = new Color8888[canvasWidth * canvasHeight]; in FrameSequenceState_webp()201 delete[] mPreservedBuffer; in ~FrameSequenceState_webp()320 Color8888* prevBuffer = (frameNr == 0) ? outputPtr : mPreservedBuffer; in drawFrame()346 prevBuffer, currBuffer, outputPtr, mPreservedBuffer); in drawFrame()
103 Color8888* mPreservedBuffer; variable