Searched refs:mProducerEglContext (Results 1 – 3 of 3) sorted by relevance
/frameworks/native/libs/gui/tests/ |
D | SurfaceTextureGLToGL.h | 32 mProducerEglContext(EGL_NO_CONTEXT) { in SurfaceTextureGLToGLTest() 45 mProducerEglContext = eglCreateContext(mEglDisplay, mGlConfig, in SetUpWindowAndContext() 48 ASSERT_NE(EGL_NO_CONTEXT, mProducerEglContext); in SetUpWindowAndContext() 52 if (mProducerEglContext != EGL_NO_CONTEXT) { in TearDown() 53 eglDestroyContext(mEglDisplay, mProducerEglContext); in TearDown() 62 EGLContext mProducerEglContext; variable
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D | SurfaceTextureGLToGL_test.cpp | 40 mProducerEglSurface, mProducerEglContext)); in TEST_F() 94 mProducerEglSurface, mProducerEglContext)); in TEST_F() 164 mProducerEglSurface, mProducerEglContext)); in TEST_F() 172 mProducerEglSurface, mProducerEglContext)); in TEST_F() 210 mProducerEglSurface, mProducerEglContext)); in TEST_F() 218 mProducerEglSurface, mProducerEglContext)); in TEST_F() 267 mProducerEglSurface, mProducerEglContext)); in TEST_F() 305 mProducerEglSurface, mProducerEglContext)); in TEST_F() 353 mProducerEglSurface, mProducerEglContext)); in TEST_F() 416 mProducerEglSurface, mProducerEglContext)); in TEST_F() [all …]
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D | SurfaceTextureGLThreadToGL.h | 68 mProducerEglContext = producerEglContext; in setEglObjects() 73 mProducerEglSurface, mProducerEglContext); in threadLoop() 89 EGLContext mProducerEglContext; variable 173 mProducerEglContext); in runProducerThread()
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