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Searched refs:mPropertyAccess (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DAnimator.cpp336 : BaseRenderNodeAnimator(finalValue), mPropertyAccess(&(PROPERTY_ACCESSOR_LUT[property])) {} in RenderPropertyAnimator()
339 if (!mHasStartValue && mStagingTarget->isPropertyFieldDirty(mPropertyAccess->dirtyMask)) { in onAttached()
340 setStartValue((mStagingTarget->stagingProperties().*mPropertyAccess->getter)()); in onAttached()
347 (mStagingTarget->mutateStagingProperties().*mPropertyAccess->setter)(finalValue()); in onStagingPlayStateChanged()
362 (mTarget->mutateStagingProperties().*mPropertyAccess->setter)(finalValue()); in onPushStaging()
373 return mPropertyAccess->dirtyMask; in dirtyMask()
377 return (target->properties().*mPropertyAccess->getter)(); in getValue()
381 (target->animatorProperties().*mPropertyAccess->setter)(value); in setValue()
DAnimator.h215 const PropertyAccessors* mPropertyAccess; variable