Searched refs:mRE (Results 1 – 2 of 2) sorted by relevance
73 mRE(engine), in BufferLayerConsumer()153 if (!mRE.useNativeFenceSync()) { in updateTexImage()223 mImages[item->mSlot] = std::make_shared<Image>(item->mGraphicBuffer, mRE); in acquireBufferLocked()295 return mRE.bindExternalTextureBuffer(mTexName, mCurrentTextureBuffer->graphicBuffer(), in bindTextureImageLocked()424 if (mRE.useWaitSync()) { in doFenceWaitLocked()430 if (!mRE.waitFence(std::move(fenceFd))) { in doFenceWaitLocked()487 mImages[item.mSlot] = std::make_shared<Image>(item.mGraphicBuffer, mRE); in onBufferAvailable()488 mRE.cacheExternalTextureBuffer(item.mGraphicBuffer); in onBufferAvailable()528 mRE.unbindExternalTextureBuffer(mGraphicBuffer->getId()); in ~Image()
224 : mGraphicBuffer(graphicBuffer), mRE(engine) {} in Image()232 renderengine::RenderEngine& mRE; variable330 renderengine::RenderEngine& mRE; variable