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Searched refs:mRE (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/
DBufferLayerConsumer.cpp73 mRE(engine), in BufferLayerConsumer()
153 if (!mRE.useNativeFenceSync()) { in updateTexImage()
223 mImages[item->mSlot] = std::make_shared<Image>(item->mGraphicBuffer, mRE); in acquireBufferLocked()
295 return mRE.bindExternalTextureBuffer(mTexName, mCurrentTextureBuffer->graphicBuffer(), in bindTextureImageLocked()
424 if (mRE.useWaitSync()) { in doFenceWaitLocked()
430 if (!mRE.waitFence(std::move(fenceFd))) { in doFenceWaitLocked()
487 mImages[item.mSlot] = std::make_shared<Image>(item.mGraphicBuffer, mRE); in onBufferAvailable()
488 mRE.cacheExternalTextureBuffer(item.mGraphicBuffer); in onBufferAvailable()
528 mRE.unbindExternalTextureBuffer(mGraphicBuffer->getId()); in ~Image()
DBufferLayerConsumer.h224 : mGraphicBuffer(graphicBuffer), mRE(engine) {} in Image()
232 renderengine::RenderEngine& mRE; variable
330 renderengine::RenderEngine& mRE; variable