Searched refs:mRebuildShader (Results 1 – 2 of 2) sorted by relevance
458 state.mRebuildShader = true; in setTileModeXY()506 if (state.mRebuildShader) { in draw()517 state.mRebuildShader = false; in draw()1002 boolean mRebuildShader; field in BitmapDrawable.BitmapState1022 mRebuildShader = bitmapState.mRebuildShader; in BitmapState()
21023 Landroid/graphics/drawable/BitmapDrawable$BitmapState;->mRebuildShader:Z