Searched refs:mRotationX (Results 1 – 2 of 2) sorted by relevance
289 return RP_SET_AND_DIRTY(mPrimitiveFields.mRotationX, rotationX); in setRotationX()292 float getRotationX() const { return mPrimitiveFields.mRotationX; } in getRotationX()564 float mRotation = 0, mRotationX = 0, mRotationY = 0; member
199 mComputedFields.mTransformCamera.rotateX(mPrimitiveFields.mRotationX); in updateMatrix()