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Searched refs:mSyncFence (Results 1 – 2 of 2) sorted by relevance

/frameworks/opt/gamesdk/src/swappy/
DEGL.cpp101 if (mSyncFence != EGL_NO_SYNC_KHR) { in resetSyncFence()
102 EGLBoolean result = eglDestroySyncKHR(display, mSyncFence); in resetSyncFence()
108 mSyncFence = eglCreateSyncKHR(display, EGL_SYNC_FENCE_KHR, nullptr); in resetSyncFence()
111 mFenceWaiter.onFenceCreation(display, mSyncFence); in resetSyncFence()
118 if (mSyncFence == EGL_NO_SYNC_KHR) { in lastFrameIsComplete()
123 EGLBoolean result = eglGetSyncAttribKHR(display, mSyncFence, EGL_SYNC_STATUS_KHR, &status); in lastFrameIsComplete()
238 mSyncFence = syncFence; in onFenceCreation()
257 EGLBoolean result = eglClientWaitSyncKHR(mDisplay, mSyncFence, 0, EGL_FOREVER_KHR); in threadMain()
DEGL.h91 EGLSyncKHR mSyncFence = EGL_NO_SYNC_KHR; variable
114 EGLSyncKHR mSyncFence GUARDED_BY(mFenceWaiterLock) = EGL_NO_SYNC_KHR;