Searched refs:mSyncFence (Results 1 – 2 of 2) sorted by relevance
/frameworks/opt/gamesdk/src/swappy/ |
D | EGL.cpp | 101 if (mSyncFence != EGL_NO_SYNC_KHR) { in resetSyncFence() 102 EGLBoolean result = eglDestroySyncKHR(display, mSyncFence); in resetSyncFence() 108 mSyncFence = eglCreateSyncKHR(display, EGL_SYNC_FENCE_KHR, nullptr); in resetSyncFence() 111 mFenceWaiter.onFenceCreation(display, mSyncFence); in resetSyncFence() 118 if (mSyncFence == EGL_NO_SYNC_KHR) { in lastFrameIsComplete() 123 EGLBoolean result = eglGetSyncAttribKHR(display, mSyncFence, EGL_SYNC_STATUS_KHR, &status); in lastFrameIsComplete() 238 mSyncFence = syncFence; in onFenceCreation() 257 EGLBoolean result = eglClientWaitSyncKHR(mDisplay, mSyncFence, 0, EGL_FOREVER_KHR); in threadMain()
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D | EGL.h | 91 EGLSyncKHR mSyncFence = EGL_NO_SYNC_KHR; variable 114 EGLSyncKHR mSyncFence GUARDED_BY(mFenceWaiterLock) = EGL_NO_SYNC_KHR;
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