Searched refs:mTexSamplerHandle (Results 1 – 2 of 2) sorted by relevance
32 mPositionHandle(-1), mTexSamplerHandle(-1), mTexMatrixHandle(-1) { in TextureRenderer()63 mTexSamplerHandle = glGetUniformLocation(mPgm, "texSampler"); in SetUp()65 ASSERT_NE(-1, mTexSamplerHandle); in SetUp()87 glUniform1i(mTexSamplerHandle, 0); in drawTexture()
40 GLint mTexSamplerHandle; variable