Searched refs:mTexturePool (Results 1 – 3 of 3) sorted by relevance
581 if (!mTexturePool.empty()) { in getNewTexture()582 uint32_t name = mTexturePool.back(); in getNewTexture()583 mTexturePool.pop_back(); in getNewTexture()584 ATRACE_INT("TexturePoolSize", mTexturePool.size()); in getNewTexture()603 mTexturePool.push_back(texture); in deleteTextureAsync()604 ATRACE_INT("TexturePoolSize", mTexturePool.size()); in deleteTextureAsync()2118 if (mTexturePool.size() < mTexturePoolSize) { in postComposition()2119 const size_t refillCount = mTexturePoolSize - mTexturePool.size(); in postComposition()2120 const size_t offset = mTexturePool.size(); in postComposition()2121 mTexturePool.resize(mTexturePoolSize); in postComposition()[all …]
1040 std::vector<uint32_t> mTexturePool; variable
331 auto& mutableTexturePool() { return mFlinger->mTexturePool; } in mutableTexturePool()