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Searched refs:mTexturePool (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.cpp581 if (!mTexturePool.empty()) { in getNewTexture()
582 uint32_t name = mTexturePool.back(); in getNewTexture()
583 mTexturePool.pop_back(); in getNewTexture()
584 ATRACE_INT("TexturePoolSize", mTexturePool.size()); in getNewTexture()
603 mTexturePool.push_back(texture); in deleteTextureAsync()
604 ATRACE_INT("TexturePoolSize", mTexturePool.size()); in deleteTextureAsync()
2118 if (mTexturePool.size() < mTexturePoolSize) { in postComposition()
2119 const size_t refillCount = mTexturePoolSize - mTexturePool.size(); in postComposition()
2120 const size_t offset = mTexturePool.size(); in postComposition()
2121 mTexturePool.resize(mTexturePoolSize); in postComposition()
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DSurfaceFlinger.h1040 std::vector<uint32_t> mTexturePool; variable
/frameworks/native/services/surfaceflinger/tests/unittests/
DTestableSurfaceFlinger.h331 auto& mutableTexturePool() { return mFlinger->mTexturePool; } in mutableTexturePool()