Searched refs:mTileModeY (Results 1 – 3 of 3) sorted by relevance
406 return mBitmapState.mTileModeY; in getTileModeY()422 setTileModeXY(mode, mBitmapState.mTileModeY); in setTileModeX()455 if (state.mTileModeX != xmode || state.mTileModeY != ymode) { in setTileModeXY()457 state.mTileModeY = ymode; in setTileModeXY()508 final Shader.TileMode tmy = state.mTileModeY; in draw()614 if (mBitmapState.mTileModeX == null && mBitmapState.mTileModeY == null) { in updateDstRectAndInsetsIfDirty()990 Shader.TileMode mTileModeY = null; field in BitmapDrawable.BitmapState1017 mTileModeY = bitmapState.mTileModeY; in BitmapState()
105 private final TileMode mTileModeY; field in BitmapShader_Delegate.BitmapShaderPaint111 mTileModeY = tileModeY; in BitmapShaderPaint()205 int y = getCoordinate(Math.round(fy), mImage.getHeight(), mTileModeY); in getColor()
21028 Landroid/graphics/drawable/BitmapDrawable$BitmapState;->mTileModeY:Landroid/graphics/Shader$TileMod…