Searched refs:mTranslationY (Results 1 – 5 of 5) sorted by relevance
124 setTranslation(x, mState.mTranslationY); in setTranslationX()132 if (mState.mTranslationX != x || mState.mTranslationY != y) { in setTranslation()134 mState.mTranslationY = y; in setTranslation()192 return mState.mTranslationY; in getTranslationY()257 canvas.translate(mState.mTranslationX, mState.mTranslationY); in draw()270 - Math.sin(radians) * mState.mShadowOffsetX) - mState.mTranslationY; in draw()379 float mTranslationY; field in KeyButtonDrawable.ShadowDrawableState
42 private float mTranslationY; field in RenderNode_Delegate115 if (delegate != null && delegate.mTranslationY != translationY) { in nSetTranslationY()116 delegate.mTranslationY = translationY; in nSetTranslationY()126 return delegate.mTranslationY; in nGetTranslationY()
510 private float mTranslationY; field in ChangeTransform.PathAnimatorMatrix516 mTranslationY = mValues[Matrix.MTRANS_Y]; in PathAnimatorMatrix()527 mTranslationY = translation.y; in setTranslation()533 mValues[Matrix.MTRANS_Y] = mTranslationY; in setAnimationMatrix()
253 return RP_SET_AND_DIRTY(mPrimitiveFields.mTranslationY, translationY); in setTranslationY()256 float getTranslationY() const { return mPrimitiveFields.mTranslationY; } in getTranslationY()562 float mTranslationX = 0, mTranslationY = 0, mTranslationZ = 0; member
76230 Landroid/transition/ChangeTransform$PathAnimatorMatrix;->mTranslationY:F