Searched refs:mUVToTexUniformLoc (Results 1 – 1 of 1) sorted by relevance
38 mUVToTexUniformLoc = glGetUniformLocation(mBlitPgm, "uvToTex"); in setUp()83 glUniformMatrix4fv(mUVToTexUniformLoc, 1, GL_FALSE, texMatrix); in modBlit()106 GLint mUVToTexUniformLoc; member in android::Blitter