Searched refs:mUseFenceSync (Results 1 – 6 of 6) sorted by relevance
402 const bool mUseFenceSync; variable
52 , mUseFenceSync(useFenceSync) in SurfaceTexture()77 , mUseFenceSync(useFenceSync) in SurfaceTexture()
235 err = eglManager.createReleaseFence(st.mUseFenceSync, &mImageSlots[slot].eglFence(), in dequeueImage()
505 } else if (st.mUseFenceSync && SyncFeatures::getInstance().useFenceSync()) { in syncForReleaseLocked()
436 const bool mUseFenceSync; variable
118 mUseFenceSync(useFenceSync), in GLConsumer()147 mUseFenceSync(useFenceSync), in GLConsumer()673 } else if (mUseFenceSync && SyncFeatures::getInstance().useFenceSync()) { in syncForReleaseLocked()