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Searched refs:mVertexCount (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DVertexBuffer.h36 , mVertexCount(0) in VertexBuffer()
59 if (mVertexCount) { in alloc()
70 mVertexCount = vertexCount; in alloc()
71 mByteCount = mVertexCount * sizeof(TYPE); in alloc()
108 if (!mVertexCount) {
114 if (vertexCount == 0) vertexCount = mVertexCount;
127 unsigned int getVertexCount() const { return mVertexCount; } in getVertexCount()
134 mVertexCount = std::min(newCount, mAllocatedVertexCount); in updateVertexCount()
145 TYPE* end = (TYPE*)mBuffer + mVertexCount; in createDegenerateSeparators()
163 unsigned int mVertexCount; variable
/frameworks/native/libs/renderengine/
DMesh.cpp25 : mVertexCount(vertexCount), in Mesh()
47 mVertexCount = 0; in Mesh()
84 return mVertexCount; in getVertexCount()
/frameworks/native/libs/renderengine/include/renderengine/
DMesh.h106 size_t mVertexCount; variable
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DImageShader.java49 private int mVertexCount = 4; field in ImageShader
550 mVertexCount = count; in setVertexCount()
554 return mVertexCount; in getVertexCount()
665 GLES20.glDrawArrays(mDrawMode, 0, mVertexCount); in render()