Searched refs:mVertexCount (Results 1 – 4 of 4) sorted by relevance
36 , mVertexCount(0) in VertexBuffer()59 if (mVertexCount) { in alloc()70 mVertexCount = vertexCount; in alloc()71 mByteCount = mVertexCount * sizeof(TYPE); in alloc()108 if (!mVertexCount) {114 if (vertexCount == 0) vertexCount = mVertexCount;127 unsigned int getVertexCount() const { return mVertexCount; } in getVertexCount()134 mVertexCount = std::min(newCount, mAllocatedVertexCount); in updateVertexCount()145 TYPE* end = (TYPE*)mBuffer + mVertexCount; in createDegenerateSeparators()163 unsigned int mVertexCount; variable
25 : mVertexCount(vertexCount), in Mesh()47 mVertexCount = 0; in Mesh()84 return mVertexCount; in getVertexCount()
106 size_t mVertexCount; variable
49 private int mVertexCount = 4; field in ImageShader550 mVertexCount = count; in setVertexCount()554 return mVertexCount; in getVertexCount()665 GLES20.glDrawArrays(mDrawMode, 0, mVertexCount); in render()