Searched refs:mViewMatrix (Results 1 – 2 of 2) sorted by relevance
33 public ViewMatrix mViewMatrix = new ViewMatrix(); field in Transform38 mViewMatrix.clone(src.mViewMatrix); in clone()43 mViewMatrix.calcMatrix(); in updateAllMatrix()49 mAllMat[SCREEN_SPACE][WORLD_SPACE] = new Matrix(mViewMatrix); in updateAllMatrix()50 mAllMat[WORLD_SPACE][SCREEN_SPACE] = mViewMatrix.invers(); in updateAllMatrix()62 mAllMat[SCREEN_SPACE][VOLUME_SPACE] = m = m.premult(mViewMatrix); in updateAllMatrix()78 mViewMatrix.setScreenDim(x, y); in setScreenDim()83 return mViewMatrix.getLookPoint(); in getLookPoint()87 mViewMatrix.setLookPoint(mLookPoint); in setLookPoint()92 return mViewMatrix.getEyePoint(); in getEyePoint()[all …]
21 private final float[] mViewMatrix = new float[16]; field in BasicGLRenderer50 Matrix.setLookAtM(mViewMatrix, 0, in onDrawFrame()54 Matrix.multiplyMM(mMVPMatrix, 0, mProjectionMatrix, 0, mViewMatrix, 0); in onDrawFrame()