Searched refs:mXyzToDisplayP3 (Results 1 – 2 of 2) sorted by relevance
186 mat4 mXyzToDisplayP3; variable
401 mXyzToDisplayP3 = mat4(displayP3.getXYZtoRGB()); in GLESRenderEngine()407 mSrgbToDisplayP3 = mXyzToDisplayP3 * mSrgbToXyz; in GLESRenderEngine()416 mBt2020ToDisplayP3 = mXyzToDisplayP3 * mBt2020ToXyz; in GLESRenderEngine()1197 managedState.outputTransformMatrix = mXyzToDisplayP3; in drawMesh()