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Searched refs:mXyzToDisplayP3 (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.h186 mat4 mXyzToDisplayP3; variable
DGLESRenderEngine.cpp401 mXyzToDisplayP3 = mat4(displayP3.getXYZtoRGB()); in GLESRenderEngine()
407 mSrgbToDisplayP3 = mXyzToDisplayP3 * mSrgbToXyz; in GLESRenderEngine()
416 mBt2020ToDisplayP3 = mXyzToDisplayP3 * mBt2020ToXyz; in GLESRenderEngine()
1197 managedState.outputTransformMatrix = mXyzToDisplayP3; in drawMesh()