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Searched refs:makeCurrent (Results 1 – 25 of 30) sorted by relevance

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/frameworks/base/libs/hwui/pipeline/skia/
DSkiaOpenGLPipeline.cpp55 MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() { in makeCurrent() function in android::uirenderer::skiapipeline::SkiaOpenGLPipeline
59 if (!mEglManager.makeCurrent(mEglSurface, &error)) { in makeCurrent()
155 mEglManager.makeCurrent(EGL_NO_SURFACE); in onStop()
DSkiaOpenGLPipeline.h35 renderthread::MakeCurrentResult makeCurrent() override;
DSkiaVulkanPipeline.h34 renderthread::MakeCurrentResult makeCurrent() override;
DSkiaVulkanPipeline.cpp53 MakeCurrentResult SkiaVulkanPipeline::makeCurrent() { in makeCurrent() function in android::uirenderer::skiapipeline::SkiaVulkanPipeline
/frameworks/native/services/surfaceflinger/tests/
DBufferGenerator.cpp187 void makeCurrent() const { eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext); } in makeCurrent() function in android::EglManager
304 mEglManager->makeCurrent(); in BufferGenerator()
318 mEglManager->makeCurrent(); in ~BufferGenerator()
337 mEglManager->makeCurrent(); in get()
/frameworks/opt/gamesdk/samples/bouncyball/app/src/main/cpp/
DRenderer.cpp53 if (!threadState->makeCurrent(threadState->surface)) { in setWindow()
146 makeCurrent(EGL_NO_SURFACE); in clearSurface()
157 EGLBoolean Renderer::ThreadState::makeCurrent(EGLSurface surface) { in makeCurrent() function in samples::Renderer::ThreadState
DRenderer.h73 EGLBoolean makeCurrent(EGLSurface surface);
/frameworks/opt/gamesdk/samples/tuningfork/tftestapp/app/src/main/cpp/
DRenderer.cpp61 if (!state->makeCurrent(state->surface)) { in setWindow()
183 makeCurrent(EGL_NO_SURFACE); in clearSurface()
194 EGLBoolean Renderer::State::makeCurrent(EGLSurface surface) { in makeCurrent() function in samples::Renderer::State
DRenderer.h68 EGLBoolean makeCurrent(EGLSurface surface);
/frameworks/av/cmds/screenrecord/
DEglWindow.h58 status_t makeCurrent() const;
DFrameOutput.h52 mEglWindow.makeCurrent(); in prepareToCopy()
DOverlay.cpp140 mEglWindow.makeCurrent(); in setup_l()
297 window.makeCurrent(); in drawInfoPage()
DEglWindow.cpp91 status_t EglWindow::makeCurrent() const { in makeCurrent() function in EglWindow
DFrameOutput.cpp51 mEglWindow.makeCurrent(); in createInputSurface()
/frameworks/base/libs/hwui/renderthread/
DEglManager.cpp133 makeCurrent(mPBufferSurface, nullptr, /* force */ true); in initialize()
363 makeCurrent(EGL_NO_SURFACE); in destroySurface()
387 bool EglManager::makeCurrent(EGLSurface surface, EGLint* errOut, bool force) { in makeCurrent() function in android::uirenderer::renderthread::EglManager
427 makeCurrent(surface); in beginFrame()
DEglManager.h59 bool makeCurrent(EGLSurface surface, EGLint* errOut = nullptr, bool force = false);
DIRenderPipeline.h59 virtual MakeCurrentResult makeCurrent() = 0;
DDrawFrameTask.cpp132 bool canDraw = mContext->makeCurrent(); in syncFrameState()
DCanvasContext.h123 bool makeCurrent();
/frameworks/native/cmds/flatland/
DGLHelper.cpp90 resultb = makeCurrent(mDummySurface); in setUp()
134 bool GLHelper::makeCurrent(EGLSurface surface) { in makeCurrent() function in android::GLHelper
154 if (!makeCurrent(mDummySurface)) { in createSurfaceTexture()
DGLHelper.h51 bool makeCurrent(EGLSurface surface);
DRenderers.cpp171 result = mGLHelper->makeCurrent(surface); in staticGradient()
/frameworks/native/services/surfaceflinger/tests/hwc2/
DHwc2TestBuffer.cpp202 void makeCurrent() const in makeCurrent() function in Hwc2TestEglManager
253 mEglManager.makeCurrent(); in Hwc2TestFenceGenerator()
265 mEglManager.makeCurrent(); in ~Hwc2TestFenceGenerator()
289 mEglManager.makeCurrent(); in get()
/frameworks/base/core/java/android/hardware/camera2/legacy/
DSurfaceTextureRenderer.java524 private void makeCurrent(EGLSurface surface) in makeCurrent() method in SurfaceTextureRenderer
726 makeCurrent((mSurfaces.size() > 0) ? mSurfaces.get(0).eglSurface : in configureSurfaces()
804 makeCurrent(holder.eglSurface); in drawIntoSurfaces()
821 makeCurrent(holder.eglSurface); in drawIntoSurfaces()
/frameworks/native/opengl/libs/EGL/
Degl_display.h79 EGLBoolean makeCurrent(egl_context_t* c, egl_context_t* cur_c,

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