Searched refs:maxNameLength (Results 1 – 2 of 2) sorted by relevance
194 GLint maxNameLength = 0; in link() local195 glGetProgramiv(pgm, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxNameLength); in link()196 if (numUniforms > 0 && maxNameLength > 0) { in link()201 uniformList[ct] = new UniformQueryData(maxNameLength); in link()202 glGetActiveUniform(pgm, ct, maxNameLength, &uniformList[ct]->writtenLength, in link()
1127 size_t maxNameLength = 0; in run_phases() local1132 if (len > maxNameLength) { in run_phases()1133 maxNameLength = len; in run_phases()1137 string padding(maxNameLength, ' '); in run_phases()