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Searched refs:maxNameLength (Results 1 – 2 of 2) sorted by relevance

/frameworks/rs/driver/
DrsdShaderCache.cpp194 GLint maxNameLength = 0; in link() local
195 glGetProgramiv(pgm, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxNameLength); in link()
196 if (numUniforms > 0 && maxNameLength > 0) { in link()
201 uniformList[ct] = new UniformQueryData(maxNameLength); in link()
202 glGetActiveUniform(pgm, ct, maxNameLength, &uniformList[ct]->writtenLength, in link()
/frameworks/base/tools/bit/
Dmain.cpp1127 size_t maxNameLength = 0; in run_phases() local
1132 if (len > maxNameLength) { in run_phases()
1133 maxNameLength = len; in run_phases()
1137 string padding(maxNameLength, ' '); in run_phases()