Searched refs:min_filter (Results 1 – 4 of 4) sorted by relevance
50 min_filter = GL_LINEAR; in init()63 min_filter = old->min_filter; in copyParameters()
77 GLenum min_filter; variable
734 const GLenum min_filter = c->textures.tmu[i].texture->min_filter; in lerp_texcoords() local735 if (ggl_unlikely(min_filter >= GL_NEAREST_MIPMAP_NEAREST)) { in lerp_texcoords()791 const GLenum min_filter = c->textures.tmu[i].texture->min_filter; in lerp_texcoords_w() local792 if (ggl_unlikely(min_filter >= GL_NEAREST_MIPMAP_NEAREST)) { in lerp_texcoords_w()
93 GGL_TEXTURE_MIN_FILTER, u.texture->min_filter); in validate_tmu()654 textureObject->min_filter = param; in texParameterx()778 GGL_TEXTURE_MIN_FILTER, u.texture->min_filter); in drawTexiOES()