Searched refs:motion (Results 1 – 7 of 7) sorted by relevance
99 return body.motion.pointerCount > 0 in isValid()100 && body.motion.pointerCount <= MAX_POINTERS; in isValid()113 return sizeof(Header) + body.motion.size(); in size()161 msg->body.motion.seq = body.motion.seq; in getSanitizedCopy()163 msg->body.motion.eventTime = body.motion.eventTime; in getSanitizedCopy()165 msg->body.motion.deviceId = body.motion.deviceId; in getSanitizedCopy()167 msg->body.motion.source = body.motion.source; in getSanitizedCopy()169 msg->body.motion.displayId = body.motion.displayId; in getSanitizedCopy()171 msg->body.motion.action = body.motion.action; in getSanitizedCopy()173 msg->body.motion.actionButton = body.motion.actionButton; in getSanitizedCopy()[all …]
56 MotionEvent motion = (MotionEvent) e; in processInputEventForCompatibility() local59 final int buttonState = motion.getButtonState(); in processInputEventForCompatibility()62 motion.setButtonState(buttonState | compatButtonState); in processInputEventForCompatibility()64 mProcessedEvents.add(motion); in processInputEventForCompatibility()
175 serverMsg.body.motion.seq = 1; in TEST_F()176 serverMsg.body.motion.pointerCount = 1; in TEST_F()180 serverMsg.body.motion.classification = classification; in TEST_F()187 EXPECT_EQ(classification, clientMsg.body.motion.classification) << in TEST_F()
134 } motion; member406 eventTime = msg.body.motion.eventTime; in initializeFrom()408 for (uint32_t i = 0; i < msg.body.motion.pointerCount; i++) { in initializeFrom()409 uint32_t id = msg.body.motion.pointers[i].properties.id; in initializeFrom()412 pointers[i].copyFrom(msg.body.motion.pointers[i].coords); in initializeFrom()
7 …n. A FlingAnimation’s ‘end’ is when the friction simulation reports that motion has slowed to an i…
337 public boolean onTouchEvent(MotionEvent motion) { in onTouchEvent() argument
120 will generate a motion event within the input framework, in addition to the