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Searched refs:moveNeeded (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/services/inputflinger/
DInputReader.cpp4810 bool moveNeeded = updateMovedPointers( in dispatchTouches() local
4819 moveNeeded = true; in dispatchTouches()
4839 if (moveNeeded && !moveIdBits.isEmpty()) { in dispatchTouches()
5337 bool moveNeeded = false; in dispatchPointerGestures() local
5343 moveNeeded = updateMovedPointers(mPointerGesture.currentGestureProperties, in dispatchPointerGestures()
5349 moveNeeded = true; in dispatchPointerGestures()
5392 if (moveNeeded) { in dispatchPointerGestures()