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Searched refs:mv_transform (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/opengl/libagl/
Dvertex.cpp113 c->arrays.mv_transform( in clipAllPerspective()
Dcontext.h218 void (*mv_transform)(transform_t const*, vec4_t*, vec4_t const*); member
Darray.cpp1142 c->arrays.mv_transform = in validate_arrays()