/frameworks/native/opengl/tests/gl_perf/ |
D | gl2_perf.cpp | 54 EGLConfig myConfig = {0}; in main() local 84 returnValue = EGLUtils::selectConfigForNativeWindow(dpy, s_configAttribs, window, &myConfig); in main() 92 surface = eglCreateWindowSurface(dpy, myConfig, window, NULL); in main() 99 context = eglCreateContext(dpy, myConfig, EGL_NO_CONTEXT, context_attribs); in main()
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/frameworks/native/opengl/tests/gl_yuvtex/ |
D | gl_yuvtex.cpp | 226 EGLConfig myConfig = {0}; in main() local 259 returnValue = EGLUtils::selectConfigForNativeWindow(dpy, s_configAttribs, window, &myConfig); in main() 268 printEGLConfiguration(dpy, myConfig); in main() 270 surface = eglCreateWindowSurface(dpy, myConfig, window, NULL); in main() 277 context = eglCreateContext(dpy, myConfig, EGL_NO_CONTEXT, context_attribs); in main()
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/frameworks/native/opengl/tests/tritex/ |
D | tritex.cpp | 120 EGLConfig myConfig = {0}; in init_gl_surface() local 141 EGLUtils::selectConfigForNativeWindow(eglDisplay, attrib, window, &myConfig); in init_gl_surface() 143 if ( (eglSurface = eglCreateWindowSurface(eglDisplay, myConfig, in init_gl_surface() 150 if ( (eglContext = eglCreateContext(eglDisplay, myConfig, 0, 0)) == EGL_NO_CONTEXT ) in init_gl_surface()
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/frameworks/native/opengl/tests/gl2_basic/ |
D | gl2_basic.cpp | 305 EGLConfig myConfig = {0}; in main() local 345 returnValue = EGLUtils::selectConfigForNativeWindow(dpy, s_configAttribs, window, &myConfig); in main() 354 printEGLConfiguration(dpy, myConfig); in main() 357 surface = eglCreateWindowSurface(dpy, myConfig, window, winAttribs); in main() 364 context = eglCreateContext(dpy, myConfig, EGL_NO_CONTEXT, context_attribs); in main()
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
D | gl2_yuvtex.cpp | 336 EGLConfig myConfig = {0}; in main() local 369 returnValue = EGLUtils::selectConfigForNativeWindow(dpy, s_configAttribs, window, &myConfig); in main() 378 printEGLConfiguration(dpy, myConfig); in main() 380 surface = eglCreateWindowSurface(dpy, myConfig, window, NULL); in main() 387 context = eglCreateContext(dpy, myConfig, EGL_NO_CONTEXT, context_attribs); in main()
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 367 EGLConfig myConfig = {0}; in main() local 416 myConfig = configs[0]; in main() 423 printEGLConfiguration(dpy, myConfig); in main() 425 surface = eglCreateWindowSurface(dpy, myConfig, window, NULL); in main() 432 context = eglCreateContext(dpy, myConfig, EGL_NO_CONTEXT, context_attribs); in main()
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/frameworks/native/libs/gui/tests/ |
D | SurfaceTextureClient_test.cpp | 69 EGLConfig myConfig; in SetUp() local 72 &myConfig, 1, &numConfigs)); in SetUp() 75 mEglConfig = myConfig; in SetUp() 80 mEglSurface = eglCreatePbufferSurface(mEglDisplay, myConfig, pbufferAttribs); in SetUp() 84 mEglContext = eglCreateContext(mEglDisplay, myConfig, EGL_NO_CONTEXT, nullptr); in SetUp() 157 EGLConfig myConfig = {nullptr}; in TEST_F() local 169 EXPECT_TRUE(eglChooseConfig(dpy, configAttribs, &myConfig, 1, in TEST_F() 173 EGLSurface eglSurface = eglCreateWindowSurface(dpy, myConfig, mANW.get(), in TEST_F() 730 EGLConfig myConfig; in SetUp() local 736 EXPECT_TRUE(eglChooseConfig(mEglDisplay, configAttribs, &myConfig, 1, in SetUp() [all …]
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/frameworks/native/opengl/tests/gl_basic/ |
D | gl_basic.cpp | 215 EGLConfig myConfig = {0}; in init_gl_surface() local 240 EGLUtils::selectConfigForNativeWindow(eglDisplay, attrib, window, &myConfig); in init_gl_surface() 242 if ( (eglSurface = eglCreateWindowSurface(eglDisplay, myConfig, in init_gl_surface() 249 if ( (eglContext = eglCreateContext(eglDisplay, myConfig, 0, 0)) == EGL_NO_CONTEXT ) in init_gl_surface()
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/frameworks/native/opengl/tests/hwc/ |
D | hwcTestLib.cpp | 55 EGLConfig myConfig = {0}; in hwcTestInitDisplay() local 91 sConfigAttribs, window, &myConfig); in hwcTestInitDisplay() 101 printEGLConfiguration(*dpy, myConfig); in hwcTestInitDisplay() 104 *surface = eglCreateWindowSurface(*dpy, myConfig, window, NULL); in hwcTestInitDisplay() 111 context = eglCreateContext(*dpy, myConfig, EGL_NO_CONTEXT, contextAttribs); in hwcTestInitDisplay()
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