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Searched refs:negRadius (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/core/jni/android/opengl/
Dutil.cpp403 float negRadius = -pSphere[3]; in sphereHitsFrustum() local
405 if (signedDistance(pFrustum, x, y, z) <= negRadius) { in sphereHitsFrustum()